Intel's latest Arc driver introduces its Graphics Shader Distribution Service, cutting first load times by up to 2x on Arc ...
Following in Nvidia's footsteps, Intel has now officially adopted Microsoft's Advanced Shader Delivery to make shader compilation much faster in games.
Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a ...
Microsoft is creating a new "advanced shader delivery" feature for the ASUS ROG Xbox Ally handhelds that might make loading games faster and more stutter-free. The company teased the upcoming feature ...
This is a major part of what causes those agonizing initial load times and those infuriating in-game "traversal stutters." ASD flips the script, allowing perfectly pre-compiled shaders to be delivered ...
Microsoft is working on Advanced Shader Delivery, a way to reduce launch times in games when they are first opened. Earlier today, Microsoft announced that the ROG Xbox Ally and Ally X are launching ...
Microsoft said Wednesday that it’s working to remove one of the frustrating headaches for PC gamers: the need to compile shaders. Microsoft said that it will release an AgilitySDK in September to ...
I'm tired of staring at screens telling me that only 1,239 of 22,594 shaders have been compiled. What happened to reticulating splines? When you purchase through links on our site, we may earn an ...
In context: Shader compilation has long been one of PC gaming's biggest headaches. It's the invisible process behind the stunning graphics and effects that make modern games shine, but it often comes ...
[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar ...